By contrast, Nintendo's next ( but possibly simultaneous) release of the Color TV Game 15 was a higher-end model that featured external, hand-held paddle controls apart from the console but wired in. On the console itself, players could control their "paddles" with built-in dials that were attached directly to the machine. ![]() ![]() These were essentially a mimicry of Pong, although the system also had a built-in Volleyball and Hockey game, each these featuring a singles and doubles mode. The Colour TV Game Six began its tenure by producing no less than six variations of electronic tennis, known as "Light Tennis". Emboldened by this win, Nintendo then began manufacturing colourful little consoles of its own, the first of which was the Nintendo Color TV Game Series, beginning with the Color TV Game 6, with three more to come by 1979. It wasn't just watching from the sidelines, it had secured the rights to distribute Magnavox'sOdyssey system in Japan during 1974. Meanwhile, Nintendo, a small playing card company turned toy giant had started to get into the electronic gaming industry. The Home Pong video game consoles used the highest-performing single chip on the market within a consumer product and were re-branded by Sears as "Tele-Games". It's just that he thought they were "not very good in quality".The development of Pong led to other "clones" in the marketplace. When being deposed for a settlement with Baer over a lawsuit that claimed Bushnell had essentially "stolen" the idea from Magnavox, Bushnell testified to the fact that he had indeed viewed and played the games. Pong was essentially a table tennis game, inspired and built on the shoulders of Magnavox's initial tennis game. Bushnell's baby still had to contend with Baer's Magnavox which was gaining market share in two specific ways: one, by releasing improvements to the Magnavox system and then, secondly, strongly implying to customers that the Magnavox gaming system, such as it was, would only work with the Magnavox TV (a total fabrication, by the way). So popular was the arcade game, in fact, that the burgeoning brand Atari then released and marketed the game as a home console in 1975, sold exclusively through Sears, called Home Pong. Inspired by this computerised creativity and wisely seeing a niche, Bushnell, the founder of Atari, began work on the coin-operated arcade craze Pong. Meanwhile, in 1972, a man named Nolan Bushnell was busy servicing pinball machines in the day while starting up his own video game consoles company, fresh on the heels of Odyssey's tennis game. Obviously, it exacted a toll on its players: Come with massive amounts of imagination. Along with the static cling overlays, these formed the first, primitive optical "cues". The early "cartridges" sometimes served multiple games. ![]() In a game of tennis or handball, for example, that vertical line might divide the "court" while two of the dots were players and the third, the "tennis ball". ![]() The controllers had a reset button and featured three knobs, one of which was responsible for moving the vertical line. The system used diode-transistor logic and programming 'game cards' that were basically printed circuit jumper boards which plugged into the console. In fact, it was so lacking in complexity, the company had to release an accessory for the screen, which was essentially a "cling wrap" overlay intended to be stuck onto the screen, like a substitute that didactically signalled the intent of real, graphical environments. Depending on the game, the dots and line would do different things. All it could really do was display three dots and a vertical line. Like the black & white "silent movies" phase in cinematic history, gaming had to crawl before it could fly. The release of the Magnavox Odyssey by Baer lacked a few basic features'”colour, for instance, and sound.
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