I hope the information provided will give you a good idea of the problem, and if you require additional detail, I'm more than happy to help. ![]() Although this step seems simple, if you choose the wrong model type or UV mode then it will not work. ![]() How to re-create: Import an image to a face (N,E,S,W) Scale the image to what. You will be creating the project file in Blockbench. What happens instead However, in this Beta, the UV size does not auto-adjust to the chosen texture size. In the latest Blockbench, desktop version 3.1.1, using the 'Quad-view' feature can sometimes lock into place whilst positioning and moving a background image. This list of plugins is curated to some extends. After starting Blockbench up and opening a new project, you can type in the texture size. Generic, have not tested others Blockbench variantĬpm_plugin ( ), Animated Java, Animation Sliders, Animation to Java Converter, Armor Stand Animator, Backup Viewer, Cameras, CEM Template Loader, Colour Gradient Generator, GeckoLib Animation Utils, Ground Plane Editor, Minecraft Title Generator, MTools, Optimze, Outline Creator, Plaster, Preview Scene Customiser, Reference Models (.glTF), Resourcepack Manager, Shape Generator, Simplify Models, Skin Mirror, Structure Importer, Texture Stitcher, Workspaces Blockbench comes with a number of libraries already included that can be used by plugins, such as ThreeJS, Vue 2, JSZip, Marked, and MolangJS. (after having created a cube and applying the texture to it) Once applying the texture to an object and selecting the object, the UV display will update to the correct texture size, but it's iffy and doesn't change sometimes. However, in this Beta, the UV size does not auto-adjust to the chosen texture size.ĭo note that when creating a blank texture, it will use the value of the texture size you input, NOT the displayed UV size. What are you trying to do, and what do you expect to happen?Īfter starting Blockbench up and opening a new project, you can type in the texture size.
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